System-Tactics
Early-stage development of a tactical RPG inspired by Final Fantasy Tactics. Currently showcases a 3D hex-grid level with basic camera controls. Future plans include turn-based combat, god evolution mechanics, and System Apocalypse setting. Built with Bevy and compiled to WebAssembly.
How to Use
Controls: WASD to move camera, Q/E to rotate, mouse wheel to zoom. Arrow Left/Right to switch between levels. This is an early technical demo showing the foundational rendering and navigation systems. Combat and gameplay mechanics are not yet implemented.